The Prix Ars Electronica was launched in 1987 by Ars Electronica co-founder Hannes Leopoldseder. The categories at the outset were Computer Graphics, Computer Animation and Computer Music. In 1990, Interactive Art enhanced the array. A category especially for kids and young people was introduced in 1998. A prize for Digital Communities and [the next idea] voestalpine Art and Technology Grant premiered in 2004, followed by Hybrid Art in 2007 and Artificial Intelligence & Life Art in 2019. The Prix Ars Electronica’s most recent innovations came in 2014 with the introduction of a Golden Nica honoring the Visionary Pioneers of Media Art, and the reconfiguration of two pairs of categories—Artificial Intelligence & Life Art and Digital Musics & Sound Art; Interactive Art and Digital Communities—which now alternate in a biennial rhythm. The Prix’s highly diversified dramatis personae has included internationally renowned artists (Karlheinz Stockhausen, Roy Ascott, Lynn Hershman, Toshio Iwai / Ryuichi Sakamoto, Chris Cunningham / Aphex Twin), Oscar winners (John Lasseter, Chris Landreth) and creative young trailblazers (Graffiti Research Lab).
To participate in the Prix Ars Electronica, you must register online and submit all mandatory information online. A submission is complete and formally entered in the competition only if all information has been entered online and the submission has been finalized online. An entry confirmation will be sent out via e-mail as soon as all required documentation has been received.