In this course, we gather a lot of practical examples of creating generative graphics and effects. The course is adapted to TouchDesigner environment, but all the techniques and tips, included in the course program, can be used in other environments with minor changes.
TouchDesigner is a media platform for visual programming of generative 3D and 2D graphics, video mapping, interactive installations and for creating applications.
Our course is designed to immerse the student in the maximum number of aspects of the platform in a short time. The course program includes sustainable working with 3D graphics, sound processing and synchronization with music programs and provides the key skills to create the user interface.
By combining theoretical and practical approach, this course gives in-depth understanding of software structure, data flow and 3D graphics.
The course is designed for students of different levels, as well as for the media artists, VJ’s and musicians, who want to expand their visual performance show.
Course Topics: Part I - Procedural 2D Shaders Basics of of C-like Programming Structure of GLSL Fragment Shaders Magic of Repetition Random is a king Designing custom Noise Functions Basics of Distant FIelds Drawing Shapes Plotting Function
Part II - Postprocessing Color Correction Grain, Vignette, Old Film FX Pixelation Fx Halftone based Effects Multisampling FX: Blur, Defocus, Glow Diffusion Reaction from input video Glitch FX Importing Shadertoy Shaders