Day 1: TOPs - instancing and pointclouds,
Day 2: SOPs - procedural geometry, python, replicator, geo deformation on the GPU
Day 3: Particles: attractors, flocking, interactivity with leap motion, GPU particles
Day 4: Rendering and animation, VR, dmx+LEDs. Optimization, performance tips.
Day 5: workshop - share your projects and questions.
Bring your own laptop with software installed
download FREE here (MAC or PC):
What the artists brings