About
The art of speculation has been evolving since the beginning of time. It has become one of the human instincts that indicate how they live and interact. Such life is portrayed in the project as four phases divided into two main categories; the physical life and the afterlife.
In the first phase of the project, the player has to get through the maze Life. The maze has multiple pathways, and it is up to the player to take the hard or the easy one. The second phase gives the player minimum agency; having rotating planes and a timer, the player is given limited time to reach a certain point. The third phase functions as a transitional phase between the physical world and the afterlife. At the end of the Isthmus the player goes through the final portal that transmits them to the final phase; the Afterlife. in contrast to the three physical life phases, the Afterlife phase is light, airy and bright; the movement so unique it gives the player a different perception of space, and a newfound power. However, speculation doesn’t stop there.
In the first phase of the project, the player has to get through the maze Life. The maze has multiple pathways, and it is up to the player to take the hard or the easy one. The second phase gives the player minimum agency; having rotating planes and a timer, the player is given limited time to reach a certain point. The third phase functions as a transitional phase between the physical world and the afterlife. At the end of the Isthmus the player goes through the final portal that transmits them to the final phase; the Afterlife. in contrast to the three physical life phases, the Afterlife phase is light, airy and bright; the movement so unique it gives the player a different perception of space, and a newfound power. However, speculation doesn’t stop there.
Data
- File name: com.DefaultCompany.Unityclasscourse-20221221-201306.mp4
- File size: 69.48 MB
- File duration: 00:03:34
- File type: video/mp4
- Video dimensions: 1920x1080
About
The art of speculation has been evolving since the beginning of time. It has become one of the human instincts that indicate how they live and interact. Such life is portrayed in the project as four phases divided into two main categories; the physical life and the afterlife.
In the first phase of the project, the player has to get through the maze Life. The maze has multiple pathways, and it is up to the player to take the hard or the easy one. The second phase gives the player minimum agency; having rotating planes and a timer, the player is given limited time to reach a certain point. The third phase functions as a transitional phase between the physical world and the afterlife. At the end of the Isthmus the player goes through the final portal that transmits them to the final phase; the Afterlife. in contrast to the three physical life phases, the Afterlife phase is light, airy and bright; the movement so unique it gives the player a different perception of space, and a newfound power. However, speculation doesn’t stop there.
In the first phase of the project, the player has to get through the maze Life. The maze has multiple pathways, and it is up to the player to take the hard or the easy one. The second phase gives the player minimum agency; having rotating planes and a timer, the player is given limited time to reach a certain point. The third phase functions as a transitional phase between the physical world and the afterlife. At the end of the Isthmus the player goes through the final portal that transmits them to the final phase; the Afterlife. in contrast to the three physical life phases, the Afterlife phase is light, airy and bright; the movement so unique it gives the player a different perception of space, and a newfound power. However, speculation doesn’t stop there.
Performances

Fantomas - VR Arab Science Fiction
10 performers
926 views
1 likes